using System;

namespace Server.Items
{
    public class CrystallineRing : GoldRing, ITokunoDyable
	{
		public override int LabelNumber{ get{ return 1075096; } } // Crystalline Ring

		[Constructable]
		public CrystallineRing()
		{
			Hue = 0x480;
			
			Attributes.RegenHits = 5;
			Attributes.RegenMana = 3;
			Attributes.SpellDamage = 20;
			
			SkillBonuses.SetValues( 0, SkillName.Magery, 20.0 );
			SkillBonuses.SetValues( 1, SkillName.Focus, 20.0 );
		}

		public CrystallineRing( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.WriteEncodedInt( 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadEncodedInt();
		}
	}
}
